// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'SSMD' 

 

:SSMD_1408
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @SSMD_1408 
   Actor.Driving($PLAYER_ACTOR)
jf @SSMD_1408 
17@ = Actor.CurrentCar($PLAYER_ACTOR)
0209: 18@ = random_int_in_ranges 1 126 
0209: 19@ = random_int_in_ranges 1 126 
0229: set_car 17@ primary_color_to 18@ secondary_color_to 19@ 
wait 10 
jf @SSMD_1408 
jump @SSMD_1408